
 Much  of Utawarerumono's gameplay  requires very little interaction as most  of the duration of the game is spent simply reading the text that  appears on the game screen, which represents either dialogue the various  characters or the inner thoughts of the protagonist.
Much  of Utawarerumono's gameplay  requires very little interaction as most  of the duration of the game is spent simply reading the text that  appears on the game screen, which represents either dialogue the various  characters or the inner thoughts of the protagonist.Release Date: Apr 26, 2002
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